UX Design · April 2, 2025
Designing small apps and games that feel great in the hand
A casual app or game lives or dies on tap feel. Here's the micro-interaction checklist we use on every project.
Co-Founder
Tiny apps and games have nowhere to hide. We walk through the colour, type, motion and haptics decisions that make a 30-second session feel satisfying — and the ones that make people uninstall.
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