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Notes from the studio

Essays, playbooks and resources on shipping software in 2026.

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10 articles

How we keep a generator app fun on the hundredth tap

AI · May 12, 2025

How we keep a generator app fun on the hundredth tap

Generators are easy to ship and hard to keep fresh. Here's the variety, difficulty and tone work that goes into apps people open every day.

By Abraham Ghani

Designing small apps and games that feel great in the hand

UX Design · Apr 2, 2025

Designing small apps and games that feel great in the hand

A casual app or game lives or dies on tap feel. Here's the micro-interaction checklist we use on every project.

By Ozzie Ghani

Why we ship most of our apps on Expo and React Native

App Development · Feb 19, 2025

Why we ship most of our apps on Expo and React Native

For small consumer apps and games, Expo gets you from prototype to App Store in two weeks. Here's our setup.

By Abraham Ghani

The little automations that keep a tiny app studio sane

Automation · Jun 8, 2025

The little automations that keep a tiny app studio sane

Five automations we set up so we can run multiple apps and games without drowning in store reviews, support emails and screenshots.

By Ozzie Ghani

How to scope a fun app or game you can ship in four weeks

Product Management · Mar 20, 2025

How to scope a fun app or game you can ship in four weeks

A scoping worksheet for casual apps and games — the questions we ask to cut scope down to four weeks.

By Abraham Ghani

Pricing a tiny consumer app — $3 lifetime, $1.99/mo, or free?

Startup Strategy · Jan 15, 2025

Pricing a tiny consumer app — $3 lifetime, $1.99/mo, or free?

The pricing patterns we see working for casual apps, games and journaling tools in 2026.

By Ozzie Ghani

Tap feel: the micro-details that make a casual app addictive

UX Design · May 28, 2025

Tap feel: the micro-details that make a casual app addictive

Gesture feedback, motion curves, haptics — the tiny details that separate a forgettable app from one people open daily.

By Ozzie Ghani

Building a quiz app: the architecture behind AZ Quiz

App Development · Jul 8, 2025

Building a quiz app: the architecture behind AZ Quiz

How we structure a topic-to-quiz pipeline, score questions for quality, and keep latency under two seconds per round.

By Abraham Ghani

Designing a casual game loop people open every day

Product Management · Jun 24, 2025

Designing a casual game loop people open every day

Daily streaks, score chases and one-thumb controls — the loop ingredients that turn a casual game into a daily habit.

By Ozzie Ghani

How we score trivia questions for quality (and reject the bad ones)

AI · May 30, 2025

How we score trivia questions for quality (and reject the bad ones)

A trivia app is only as good as its worst question. Here's the four-pass quality filter we run on every generated question.

By Abraham Ghani

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