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Notes from the studio
Essays, playbooks and resources on shipping software in 2026.
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4 articles
UX Design · Apr 2, 2025
Designing small apps and games that feel great in the hand
A casual app or game lives or dies on tap feel. Here's the micro-interaction checklist we use on every project.
By Ozzie Ghani
App Development · Feb 19, 2025
Why we ship most of our apps on Expo and React Native
For small consumer apps and games, Expo gets you from prototype to App Store in two weeks. Here's our setup.
By Abraham Ghani
UX Design · May 28, 2025
Tap feel: the micro-details that make a casual app addictive
Gesture feedback, motion curves, haptics — the tiny details that separate a forgettable app from one people open daily.
By Ozzie Ghani
Product Management · Jun 24, 2025
Designing a casual game loop people open every day
Daily streaks, score chases and one-thumb controls — the loop ingredients that turn a casual game into a daily habit.
By Ozzie Ghani
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